AR in Engineering Education

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Abstract

This study aims to develop an advanced augmented reality (AR) system by integrating an AR system and a real-time tracking system. Lab experiments are critical parts of engineering education, and it is possible to revolutionize engineering labs to be self-paced learning by using AR technology. However, the current hand gesture interactions to communicate with AR devices have shown several limitations. Hence, in this study, we developed a location-based AR system by integrating a real-time tracking sensor and an AR device. This new AR learning system could reduce transition time between learning modules and improve learners’ interaction between the modules and an AR device.

To create an efficient AR environment, we used Microsoft HoloLens, which is the next generation of a see-through holographic computer. We developed the AR learning module: ergonomic guidelines for manual material handling (MMH). Our analysis includes a careful evaluation of student experimental skills during the learning activities. This new AR environment could allow students to engage hands-on training of MMH and strengthen their understanding. We compared the impact of students’ learning performance between an augmented reality (AR) environment and in-class environment. We found a significant improvement on student understanding of MMH lecture after they used the AR module. The findings of this study indicated the potential benefits of using AR environment interfaces in engineering education and training.

News

https://engineering.missouri.edu/wenbin-guo/
https://engineering.missouri.edu/augmented-reality-system-uses-gps-to-improve-user-experience/

Selected Publications

Guo, W., Kim, J.H. (2021). Designing Augmented Reality Learning Systems with Real-Time Tracking Sensors. In: Ayaz, H., Asgher, U., Paletta, L. (eds) Advances in Neuroergonomics and Cognitive Engineering. AHFE 2021. Lecture Notes in Networks and Systems, vol 259. Springer, Cham. https://doi.org/10.1007/978-3-030-80285-1_32   

Guo, W., Kim, J.H. (2020). How Augmented Reality Influences Student Workload in Engineering Education. In: , et al. HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science(), vol 12425. Springer, Cham. https://doi.org/10.1007/978-3-030-60128-7_29

Guo, W. (2018). Improving Engineering Education Using Augmented Reality Environment. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Design, Development and Technological Innovation. LCT 2018. Lecture Notes in Computer Science(), vol 10924. Springer, Cham. https://doi.org/10.1007/978-3-319-91743-6_18


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Contact Me

wenbin@digitalworlds.ufl.edu

Gainesville, Florida

352-294-2019